

Every battle starts fresh, meaning players will have to level their grimoires all over again. There are also special objectives in each battle that if met, offer magical coins which can be used to buy new abilities for different grimoires. With each rune out on the field, players must then level the rune up to summon certain familiars out onto the field, with the goal of destroying enemy runes or holding out in a battle for a certain amount of time. Familiars such as elves and ghosts need to harvest mana from nearby crystals in order to keep Lillet’s mana pool flush for summoning. Each battle begins with a pool of mana and a few different familiars out on the map. At the beginning of the game, there are many tutorials that teach the player about different grimoire abilities and their corresponding runes. However, if the player’s runes are destroyed, it’s game over.

Players summon familiars and use spells to take out enemies and destroy the runes they are guarding. Being a student of magic, Lillet learns spells through different grimoires, each offering unique gameplay elements. While the story is entertaining, the meat of GrimGrimoire comes in the form of real-time strategy battles. The characters that Lillet interacts with are compelling, and the overarching mystery behind the time loops and the Philosopher’s Stone, while not the most original idea, is presented in an engaging way. What keeps the story engaging is that in every instance that time loops back, Lillet is given more information by each of the characters, filling in what at first seems like plotholes. Whether it’s protecting the school’s reputation or destroying the academy to resurrect the former Archmage, every character’s motives are clear from the get-go. Every character has their own ulterior motives for why they want to possess the Philosopher’s Stone and their need for more power.
#Grim grimoire oncemore full#
The story in GrimGrimoire is an interesting one, full of time loops, mystery, and glamour. Instead, she is caught in a five-day loop she must reverse or be forever trapped in it. Sure enough, five days into her studies, danger threatens the academy, and lives are lost… except for Lillet’s. Some of the teachers Lillet meets are on the level, while others will stop at nothing to resurrect the Archmage and take control of the school with the Philosopher’s Stone. Sealed in the building are the former Archmage and the Philosopher’s Stone, and those who come into possession of the latter are promised unlimited power. Recognized for her magical talents, she attends Silver Star Tower, an academy full of wondrous mystery. Players are introduced to Lillet Blan, a young mage seeking to become a magician’s apprentice. While there’s not a lot of new content with this rerelease, there are still plenty of interesting ideas to draw RPGamers in. Now, the game has been remastered to current generation consoles in the form of GrimGrimoire OnceMore. In 2007, Vanillaware introduced the world to GrimGrimoire on the PlayStation 2, a real-time strategy game that offers dark academia vibes. It’s a subgenre that encompasses elements of horror, mystery, and science fiction. If there is an aesthetic that I love, it’s dark academia.
